![]() Together with the Asset Library, we have introduced an EditorPlugin API for Godot. ![]() Thanks to the development work done by Alket Rexhepi and Bojidar Marinov, this frontend will soon reach the alpha status and be announced officially, so that all community members can start submitting assets to the library. Your feedback to make the asset library awesome is vital!Īs of the 2.1 release, the asset library features only a handful of assets, which have been used to test the upcoming open source web frontend for submitting and managing assets. online (for example hosted on GitHub or GitLab) while offering an easy user interface to download and install them. ![]() The idea is that users can post assets, scripts, addons, etc. It’s still new and far from final, but it will continue evolving to satisfy everyone’s needs. Godot 2.1 comes with our new asset sharing platform, the Asset Library. The most important ones are: New asset sharing platform There are countless new features in this version (see the full changelog, chronological or listed by contributor). Our goal is and will always be to aim for the top in the ease of use vs power ratio. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. ![]() This release marks the conclusion of a series focusing on usability improvements. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface. After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. ![]()
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